

Gone is the 'Potion Dependancy' of nearly all Hack 'n Slash titles, and in it's place a new focus on the WoW-esque 'Ability Bar', promising to deliver varied and interesting combat. Unlike Blizzard's recent Starcraft II, which changed so little about the game, Diablo III is really changing a lot. World of Warcraft used it's item and 'drip feeding' loot system to great effect, and with eight years worth of development time, Diablo III is set to claim Diablo II's title with some innovative gameplay changes. While Torchlight kicked the original Diablo out of the picture entirely, and it's sequel hoping to finally kick Diablo II off of it's throne, Diablo II is still the best Hack 'n Slash money can buy. I myself am a massive Diablo II fan I still play it to this day. The fifth and final class is yet to be anounced, the 'End Game' content - said to justify the lowered level cap of 60 - hasn't been discussed at all and of course the widespread concern for the general direction of the game has yet to be really addressed in any meaningful way.

A lot about Diablo III is still unknown, with only vague details given to the community via the offical forums. We’ll also publish 2 new articles which extrapolate on the topics introduced during both the Diablo Immortal and Diablo IV segments of the livestream.With Blizzcon right around the corner, the Diablo III community is gearing up for what they are hoping is a release of new information, and hopefully a release window. Players will also have the opportunity to ask our developers questions during a live Q&A session at the end of the livestream.įollowing the conclusion of this hell-packed livestream, we’ll publish another article containing a video on demand so you can catch all the invitingly dark details at your own pace. Then our host, associate director of community Adam Fletcher, will introduce associate game director Joseph Piepiora and lead game producer Timothy Ismay who will announce the first Season of Diablo IV, along with incoming quality-of-life updates. We’ll kick off this livestream with a deep dive provided by senior narrative designer Ryan Quinn and lead user experience designer Chris Liao on the monstrous new Class coming to Diablo Immortal in mid-July. Multiple planes of Hell will converge in our upcoming Diablo Developer Update Livestream on July 6 at 11 a.m.
